ALTAR Interactive’s X-Com-inspired UFO trilogy began in 2003 with UFO: Aftermath. A decimated world lies in twilight, with the Reticulans having laid waste to the global population. While the trilogy only got better in terms of gameplay mechanics, Aftermath purveys an eerie desolate ambience as humanity tries to crawl back against a vastly superior and unsettling adversary.



There’s something much more appealing about fighting in the streets of Earth than in the valleys of Mars.
Thanks for using proper words like “ambience”. Most people would have written “atmosphere”.